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1)
How do you suppress a regular expression?
a)
We can suppress the regular
expression of a window by replacing the regexp_label property with
label property.
2)
How do you copy and move objects between different GUI map files?
a)
We can copy and move objects
between different GUI Map files using the GUI Map Editor. The steps to be
followed are:
i.
Choose Tools > GUI Map
Editor to open the GUI Map Editor.
ii.
Choose View > GUI Files.
iii.
Click Expand in the
GUI Map Editor. The dialog box expands to display two GUI map files
simultaneously.
iv.
View a different GUI map file
on each side of the dialog box by clicking the file names in the GUI File lists.
v.
In one file, select the objects
you want to copy or move. Use the Shift key and/or Control key to select
multiple objects. To select all objects in a GUI map file, choose Edit >
Select All.
vi.
Click Copy or Move.
vii.
To restore the GUI Map Editor
to its original size, click Collapse.
3)
How do you select multiple objects during merging the files?
a)
Use the Shift key and/or Control
key to select multiple objects. To select all objects in a GUI map file,
choose Edit > Select All.
4)
How do you clear a GUI map files?
a)
We can clear a GUI Map file using
the “Clear All” option in the GUI Map Editor.
5)
How do you filter the objects in the GUI map?
a)
GUI Map Editor has a Filter option.
This provides for filtering with 3 different types of options.
i.
Logical name displays only
objects with the specified logical name.
ii.
Physical description displays
only objects matching the specified physical description. Use any substring
belonging to the physical description.
iii.
Class displays only objects of
the specified class, such as all the push buttons.
6)
How do you configure GUI map?
a)
When WinRunner learns the
description of a GUI object, it does not learn all its properties. Instead, it
learns the minimum number of properties to provide a unique identification of
the object.
b)
Many applications also contain
custom GUI objects. A custom object is any object not belonging to one of the
standard classes used by WinRunner. These objects are therefore assigned to the
generic “object” class. When WinRunner records an operation on a custom object,
it generates obj_mouse_ statements in the test script.
c)
If a custom object is similar to a
standard object, you can map it to one of the standard classes. You can also
configure the properties WinRunner uses to identify a custom object during
Context Sensitive testing. The mapping and the configuration you set are valid
only for the current WinRunner session. To make the mapping and the
configuration permanent, you must add configuration statements to your startup
test script.
7)
What is the purpose of GUI map configuration?
a)
GUI Map configuration is used to
map a custom object to a standard object.
8)
How do you make the configuration and mappings permanent?
a)
The mapping and the configuration
you set are valid only for the current WinRunner session. To make the mapping
and the configuration permanent, you must add configuration statements to your
startup test script.
9)
What is the purpose of GUI spy?
a)
Using the GUI Spy, you can view the
properties of any GUI object on your desktop. You use the Spy pointer to point
to an object, and the GUI Spy displays the properties and their values in the
GUI Spy dialog box. You can choose to view all the properties of an object, or
only the selected set of properties that WinRunner learns.
10)
What is the purpose of obligatory and optional properties of the objects?
a)
For each class, WinRunner learns a
set of default properties. Each default property is classified “obligatory”
or “optional”.
i.
An obligatory property
is always learned (if it exists).
An optional
property is used only if the obligatory properties do not provide unique
identification of an object. These optional properties are stored in a list.
WinRunner selects the minimum number of properties from this list that are
necessary to identify the object. It begins with the first property in the list,
and continues, if necessary, to add properties to the description until it
obtains unique identification for the object
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